REVENTON WHITEPAPER
  • GETTING STARTED
  • Introduction
    • ⚪About REVENTON
    • ⚪Roadmap
    • ⚪Key Members
    • ⚪Trusted Links
  • Gameplay
    • ⚪Story & Aesthetics
    • ⚪Game Modes
      • ◽PVP Races & Battles
      • ◽Tournaments
      • ◽Open World
    • ⚪Game Mechanics
      • ◽Garage
      • ◽Workshop
      • ◽Consumables
  • NFTs
    • ⚪REVENTON FOUNDERS NFT
    • ⚪Car NFTs
    • ⚪Car Parts NFTs
    • ⚪Aesthetic NFTs
  • Economy
    • ⚪How To Earn
    • ⚪In-Game Currency
    • ⚪Tokenomics
  • Legal
    • ⚪Terms and Conditions
    • ⚪Privacy Policy
    • ⚪Disclaimer
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  • Gas
  • Nitro
  • Tools
  1. Gameplay
  2. Game Mechanics

Consumables

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Last updated 3 years ago

Consumables are temporary items like the traditional health potion in RPG. Players can have multiple quantities of each consumable stored in their profile. Consumables do not expire if unused but they do get used up after they are applied.

Gas

Refilled every 24 hours, Divided into two pools; 8 GAS for races, and 8 GAS for battles.

Nitro

Apply a bonus modifier to match rewards. Effects persist for a limited time duration.

Tools

Allows fine tuning of cars. Toolboxes come in different sizes. The bigger the size the larger the reassignable point pool.

All consumables are paid with

⚪
◽
RAP.